End of Days: Tower Defense is a tower defense game for iPhone and iPad. Build and fork twelve lines of emplacements around the last human city while mechs, drones, walkers and machine infantry grind toward the core — wave after announced wave, boss after named boss.
Act I free to play · one purchase unlocks the Full Campaign · no ads
Real footage, captured on the iPhone simulator before release with the game’s built-in autoplayer at the controls.
Every sprite, searchlight and muzzle flash below is drawn in code at runtime — the game ships with zero image or audio files. Tap any shot for full size.
Built in the tradition of the Warcraft III custom tower-defense maps: fixed build plots along a creep path, numbered waves announced in advance, and upgrade trees that fork. Leaks cost lives, not the run.
Six damage types meet six armour types on a matrix that swings from 0.35× to 1.75×. A board that reads the incoming wave beats a board with 40% more gold.
Every tower line forks into two mutually exclusive tier-4 specialists. Depth is more gold-efficient; width buys coverage. Armour wants one, swarms want the other.
Banked gold earns interest, and sending the next wave before its countdown ends pays a bounty bonus. Both reward the player who's ahead — and punish hesitation.
A flamethrower owns an intersection and nothing three cells away. Some superweapons own the whole map — and you only get one.
Each line climbs three tiers, then splits. Pick one specialist and the other is gone for that tower.
Longshot Nest → Marksman Perch → Railspike Tower → Deadeye Rail / Photon Lance
Scrap Autogun → Twin Autocannon → Rotary Cannon → Vulcan Shredder / Flak Hive
Mortar Pit → Siege Mortar → Howitzer Bastion → Bunker Buster / Napalm Battery
Arc Coil → Tesla Pylon → Storm Conduit → Cascade Node / Overload Spire
Cryo Sprayer → Frost Lance → Glacier Emitter → Absolute Zero / Permafrost Field
Acid Drip → Corrosive Nozzle → Solvent Cannon → Necrotizer / Rust Plague
Signal Mast → Uplink Relay → Command Spire → Fire Control Node / Targeting Array
Dazzler Turret → Point-Defense Laser → Aegis CIWS → Prism Interceptor / Skyreaper Rack
Promethium Jet → Flame Bastion → Firestorm Redoubt → Pyroclast Vent / Thermite Lance
Salvage Rig → Scrap Foundry → Reclamation Works → Bullion Press / Carrion Market
Jammer Post → ECM Array → Null Field Tower → Static Web / Marker Beacon
Reactor Stub → Fusion Core → Judgement Cannon → Ashfall Battery / Solar Lance
Thirty-nine wave units — drones, crawlers, walkers, flyers — and six named bosses waiting at the end of the campaign's acts.
“It commanded the sweep that took the northern districts. It remembers the layout of our streets better than we do.”
“A drone carrier the size of a cathedral, and every window is a hangar.”
“It does not follow the road. It is in the process of deciding where the road was.”
“Nine bodies, one decision. They sing to each other on a frequency that makes our teeth ache.”
“They built it to dismantle a mountain range. We are a smaller job and it is taking its time.”
“Not a soldier. The thing the soldiers were an argument for. It has come to see the end personally.”
Act I is free for as long as you like. If you want the rest of the war, the Full Campaign opens it once, for good.
Four full missions and endless Survival on their boards. No account, no ads, no timers.
A single in-app purchase. Not a subscription — it never renews.
Nothing you can buy makes a tower stronger. No ads, no energy timers, no premium currency, no subscriptions.
The Full Campaign is a one-time in-app purchase, $6.99 in the U.S. storefront (prices vary by country and are shown in the App Store and on the in-game unlock screen before you confirm). It belongs to your Apple Account and can be restored on your other devices from Settings → Data → Restore Purchases. End of Days is in App Review and is not yet available to download. Privacy Policy · Support
| Campaign | 20 levels across 5 acts |
|---|---|
| Waves | 618 authored waves |
| Towers | 12 lines × 5 nodes = 60, plus the Floodlight Pylon |
| Enemies | 39 wave units and 6 named bosses |
| Damage system | 6 damage types × 6 armour types |
| Meta | 44 research nodes · 36 achievements · 5 difficulties |
| Survival | Endless mode with a contingency-card draft and a local leaderboard — Act I boards free, all 20 with the Full Campaign |
| Art & audio | Every sprite and sound generated in code — zero asset files |
| Resume | Quit mid-wave and come back to the same board |
| Platforms | iPhone & iPad · landscape |
| iOS minimum | 17.0 |
| Price | Free to play Act I · Full Campaign is a one-time $6.99 (U.S.) · no ads |
| Privacy | No account, no analytics, no tracking — progress stays on your device |
| Status | In review on the App Store — no release date yet |